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Post by Michelle Mackenzie (Admin) on Feb 21, 2011 22:46:55 GMT 1
REALMS: Ice realm
ENVIROMENTS: Towns, Feilds, Sea, Swamps, Deserts, Jungle
CIVILIANS: Wizards, Healers, Elders, Trades men and women, Children.
ANIMALS: Dragons, Reptiles, Bugs, Birds, Fish, Sharks.
PLANTLIFE: Wild plants, Poison plants, Bushes, Fruit trees, Veg plants, Wheat feilds; Plentiful of edible food, others are pretty but deadly.
WATER: Small oceans and lakes and rivers
WEATHER: Cold, Rain, Humid, foggy (Its a culture shock for anyone who isnt use to everything always being wet).
HISTORY: 100 years ago (28th October 1800 BB) everything was different. Then late in the evening, the breech in the sky appeared. Dragons began to die out, and the lands began to freeze. The weather began to change. The world became either cold or humid, and was either raining or foggy. Despite the ice, the land became wet. Plants and food had to be grown in green houses, build on concrete and had to pot everything or else they would die.
ARCHITECTURE: SMALL VILLAGES-[/i] Bungalows with mud bricks, huts, Elders, primary colours paint for decoration, green houses in each garden, and trading stalls for specialist items.
TOWNS- [/i]Large concrete Bungalows and houses, Stalls for each specialist items catagory, Shops and stalls for food, Councilors, Roads, Large greenhouses in each garden, and two wells for water.
CITIES- [/i]Concrete bricked appartments, Large shops, Large stalls, More food including meat, Statues, a Mayor, and a trade market for town and village civilians.
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